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S.T.E.A.M

STEAM education is given to an education model that focuses on science, technology, engineering, the arts, and mathematics with a strong emphasis on integrating these core skills. Steam initiatives are intended to prepare our students for future roles by helping develop creativity, innovation, leadership, and critical thinking skills.

 

 In addition to science class, students go to the STEAM Lab three time a week and participate in both group and individual projects that allow students to work on communication, creativity, critical thinking, and collaboration. Projects include coding challenges using the Dot and Dash Robots.

 

Our STEAM teacher, Mrs. James, has over 20 years of teaching experience and specializes in Educational Technology.

S.T.E.A.M.

Science

While maintaining the focus on marine science the importance of science in the STEAM program is that it teaches critical thinking skills, the research for truth, and highly transferable problem solving skills based on evidence and logical thought patterns . 

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S.T.E.A.M.

Technology

While maintaining the focus on marine science the importance of technology skills increasingly in demand, it is crucial that students learn to utilize technology at a young age and continue to use technology thought their education.

S.T.E.A.M.

Engineering

Engineering is becoming increasingly relevant in a rapidly developing world, with recent years seeing a sharp increase in demand for engineering skills to create the skills infrastructure we all rely on.

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Art Class

S.T.E.A.M.

Art

At St. Mark's we aim to use art (Digital arts, traditional art, preforming arts focused on marine sciences) to teach our students the value of creativity, innovation, communication, and contemplation. These skills are often in high demand within the workforce, where creative solutions to problems are needed and where different perspectives can be useful.

S.T.E.A.M.

Mathematics 

At St. Mark's we use mathematics to bind the other elements together as it is needed to solve problems in the fields of science, technology, and engineering, while also providing structure to the art. 

Math and Geometry Tools
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